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By Ohad Barzilay | 24 Aug 2005 | No Comment   

Mik Bry had released a new demo showing how wireframe lines can be added in M3G:


“I have made a new small demo. M3G doesn’t support wireframe. So why not doing that using Graphics.drawLine … 3D Vertices are transformed using Transform / Camera methods, and then projected to the screen.”

You can download it from his web page.

Also, be sure to check out Mik’s MEE3D if you haven’t already. You can download the library and some samples with source.
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Mobile 3D »

By Ohad Barzilay | 1 Aug 2005 | No Comment   

RSVP to Attend three briefings covering all Khronos Media APIs - August 2nd at SIGGRAPH 2005, in Los Angeles, California.

Please attend the SIGGRAPH “Birds of Feather” BOFs, on August 2nd at the Sheraton Hotel Down Town (formerly Hyatt Regency).

OpenML BOF - Meeting Time: 12:00pm - 1:00pm

OpenGL ES BOF - Meeting Time: 2:00pm-4:00pm

OpenVG BOF - Meeting Time: 4:00pm-6:00pm

Each session will have technology and news updates on the state of Khronos API development. Speakers will include: Dr. Jon Peddie of TechWatch and representatives from Khronos Member companies Bitboys, Falanx, NVIDIA, Nokia, Seaweed Systems, and more. Attendance does not require a trade show or conference badge.

For Details and Location - click here
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Mobile 3D »

By Ohad Barzilay | 10 Jun 2005 | No Comment   

River Storm 3D - an action game based on 3D Qubic Engine developed by QubicGames - is scheduled to hit European streets late May. This chelicopter action game presents an unique and innovative approach to development of 3D games and what is of utmost importance is capable of supporting a variety of mobile phones and therefore can bring an ultimate pleasure to many end-users.

The game has recently been made available for Siemens handsets including C65 and CX65 as well as Nokia 6230 and other series 40 MIDP2 devices.

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